Considering how wondrous the remake of Dragon Quest III was, it’s lovely to see how good the remake for Dragon Quest I and II already looks.
If you’re wondering why these games have been released out of numerical order, it’s because Dragon Quest III is chronologically the first game in the narrative.
Specifically, it cements the legend of Erdrick and how his descendants deal with the resurgence of evil across Alefgard.
That’s the other thing, Dragon Quest III was and is a big game. It also featured Alefgard towards the end, although under the cruel rule of Zoma.
Combining the first two Dragon Quest games together also helps deal with the fact that on their own, they would have been far shorter.
Moreover, the end of the Dragon Quest III remake also had a cool sequence introducing a seemingly well-intentioned Hargon before he becomes the evil baddie in Dragon Quest II.
What will be interesting is that the first Dragon Quest had no party system, you were just one guy taking on the hordes of evil on your own.
So, that shift after the Dragon Quest III remake for players new to the series may come as a bit of a shock.
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For me though, I am just curious how they will combine the first two games in the series into a coherent whole. I get why it’s being done, but I am very interested in the how in terms of its execution.
Dragon Quest I & II HD-2D Remake will be released for PlayStation 5, Switch, Xbox Series X|S and PC later this year.
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