After two successful years, the Esports World Cup is back for its third iteration in 2026, and it is bigger and better than ever before with a record breaking $75 million prize pool and new games being added to the line up.
For the 2026 event, which will return to Riyadh in July and August, the prize pool has been increased to $75 million, a bump from the $70 million prize pool last year. It’s another increase in prize pool that will see the Esports World Cup break its own record for the largest single event prize pool in esports history, and just like previous years will be split across the multiple game tournaments, the Club Championship, qualifying events and special awards.
“The life-changing prize pool exists to support the people at the heart of esports: the players and the Clubs that invest in them year after year,” said Ralf Reichert, CEO of the Esports World Cup Foundation. “EWC is different because of the Club Championship. One title crowns a champion. EWC crowns the ultimate cross-game Club Champion.”
After two years the Esports World Cup has now solidified itself as a key part of the annual gaming calendar. After skepticism in year one, and the event proving it was possible to run a single tournament on such a large scale, year two presented an opportunity to improve the formula and make more of an impression on the wider world.
“We saw strong growth across viewership and the hours watched, and peak concurrence as well, so we kind of hit across all of those KPIs,” said Mike McCabe, Chief Operating Officer at the Esports World Cup Foundation. “What we were really, really, uh, heartened with was the social engagement, and that’s where we really focused on the content that we were creating, really telling the personal stories.”
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Through documentary series on Amazon, an increased focus on teams and players creating their own content around the event and a ton of crossover stars making their way to the Esports World Cup, year two put more eyes on the product than ever before and proved there is nothing quite like it. But now, heading into year three there is a new challenge. Everyone knows what the event is, has seen it work a couple of times, and knows that it isn’t going anywhere anytime soon. So now the challenge is to keep things fresh, while not disrupting both what has worked before, and the wider industry.
One of the ways 2026 will feel different is with some additions to the games lineup. Fortnite, one of the biggest games on the planet, returns after being a part of year one with a unique format, but skipping year two. Then, Trackmania, the high speed racing title from Ubisoft is making its debut at the Esports World Cup, with a $500,000 tournament that is set to be one of the biggest in the game’s history.
“Our ambition is that we capture all important competitive titles globally, and the ones that are there to stay,” said Fabian Scheuermann, Chief Games Officer at Esports World Cup Foundation. “So that clubs have their planning cycle, they can really invest into those titles, and everyone has the stability that they need in order to invest into the Esports World Cup.”
Now that the Esports World Cup is firmly established as a major event in the esports calendar, a shift is happening in how the event is seen and planned around by publishers. While the team behind the event has always worked with publishers to make sure the top teams can attend EWC without compromising their other commitments through the year, we are now seeing more and more games hosting official events at the EWC. Previously the likes of Apex Legends, PUBG Mobile and EA FC have all hosted major events in their traditional circuits at the Esports World Cup and now more publishers are following suit, with Rainbow Six adding a mid-season event at EWC to their official circuit for the year.
“One of our core objectives as the Foundation is to support the esports ecosystem in driving growth across esports,” said McCabe. “So, as far as we’re concerned we don’t want to compete from an event standpoint, and we work very closely with the publishers, we work very closely with the industry, to try to support more pathways for players, for operators, for other people to ultimately make esports more competitive.”
This is where the Esports World Cup’s future lies. Running a seven week event in the middle of the year is always going to create some scheduling issues somewhere along the line, it’s inevitable no matter how much cooperation takes place between the EWCF and publishers. But now it is an established part of the esports calendar, and with many games bringing it into their main circuits those issues are becoming less frequent and easier to manage. In just a few years the event has gone from a major question mark on if it was even possible, to something almost every major publisher wants to be involved with, and with that kind of backing and more successful events, it looks like the Esports World Cup will continue to be a major part of the industry for years to come.


