I just finished watching Xbox’s 2025 Developer Direct presentation and it feels like Game Pass is strongly positioned for a welcome—and maybe long overdue—reinvigoration.

During the hour-ish video that dropped earlier today, Microsoft showcased a handful of studios and the games they’re currently cooking: Team Ninja/PlatinumGames and Ninja Gaiden 4, id Software and Doom: The Dark Ages, Compulsion Games and South of Midnight (my pick of the show, for sure) and Sandfall Interactive and its surreal RPG, Clair Obscur: Expedition 33. Additionally, a new remaster was announced, Ninja Gaiden 2 Black, and it’s actually available to play right now on Game Pass. Everyone loves a good shadow drop.

Speaking of the rather controversial subscription service, all of the above games will purportedly be on Game Pass day one, and that general ‘day one’ is shockingly crowded for many of these titles. South of Midnight releases April 8, 2025, while Clair Obscur: Expedition 33 launches soon after on April 24. The latest Doom installment follows a month later with a May 15 release. We won’t see Ninja Gaiden 4 until Fall of 2025, but including the usual bevy of unannounced indies and back catalog gems that are sure to be added to the service, this Spring is going to be jam-packed for Xbox fans. Boy is it a strange time to be a gamer in Microsoft’s camp, though.

This incoming barrage of AAA Xbox titles comes at a precarious juncture for Series X|S owners. Microsoft’s recent ‘This is an Xbox’ campaign seemingly betrays the company’s large hardware base in favor of putting Xbox games on anything with a processor and a display, including laptops, tablets, phones, PS5, Switch. and your Aunt Gemma’s smart fridge, probably. Cloud gaming is awesome and the future, in my humble opinion, but here’s the stark reality: As per Microsoft marketing, you don’t need an Xbox to play these upcoming games. You just need a Game Pass subscription and a somewhat capable Texas Instruments calculator, I’d gather.

It seems the message has been heard loud and clear, as Xbox sales are reflective of a steadily waning console exclusivity for practically all IP heavy-hitters moving forward, possibly even including Halo and the Master Chief Collection. We seem to be rapidly approaching an era wherein previously exclusive Xbox games grace all the major platforms, and while I don’t have an issue with that in terms of basic accessibility, it does sort of deflate the Xbox hardware balloon, and where does that leave those of us who have invested heavily in the platform? Who knows.

Maybe the rumored handheld device will eventually offer some much-needed value helium, but I can’t fathom how or why Microsoft would continue making its own hardware, even though the next console is—according to alleged leaks—supposedly coming in 2026. Intrinsic value that isn’t in question, however, are all these new games we’re about to receive starting in April. Even earlier, too, with stuff like Avowed in February. The promising lineup could potentially be enough to lure reluctant gamers—toward or back to—Game Pass.

It does beg the question: Why is Microsoft releasing so many big games this early in the year? It could be the Grant Theft Auto 6 effect in action, as no publisher wants their games anywhere near that behemoth, if it indeed hits its Fall 2025 release window. And who could blame them? If that’s the case, then Fall could look pretty bare for Xbox as it hides from Rockstar.

I honestly think (and hope, maybe) that Xbox is finally hitting its stride with Game Pass, and this is the beginning of some much-needed momentum that could carry us through 2025 and beyond. After all, minus any delays, Fable is still scheduled to come out by the end of the year, and that could be the big AAA Xbox title this Fall. You won’t see me complaining.

Despite Xbox’s bizarre hardware and exclusivity purgatory, I believe this bodes well for gamers in a universal way, because A) You’ll likely and eventually get to play these cool titles on the platform of your choice, B) Xbox owners have plenty to look forward to in the meantime, and C) such a surge in potentially quality software could boost Game Pass subscriptions, which in turn could lead to more great games gracing the service. I want to play more great games, don’t you?

But will this be enough to keep gamers on Game Pass? We’ll find out, I suppose. Churn is a huge issue for these kinds of subscriptions, and enticing people to stay is a huge challenge. Maintaining a steady flow of interesting content feels, at least from the outside, like a monumental task, and one that not many company’s have mastered.

It will be interesting to see where Xbox and Game Pass go from here, but judging by today’s presentation, I think we’ve got a lot to be excited about. South of Midnight and Clair Obscur are my kind of weird, for sure. Whether or not I’ll play them on my Nintendo Virtual Boy, which is also technically an Xbox, remains to be seen.

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